01160nam a22003257a 4500003000400000005001700004008004100021020002200062040003700084082003200121100001800153245010400171260006200275300003400337504004100371650003400412650002700446650001400473650002300487650002800510650002000538650002000558650002100578650002500599700001600624700001800640700001900658710004300677856011400720OSt20250508052048.0250505t2024 |||o||||o| || 00| ||eng dd a978-92-820-1258-1 cJMCFI - Learning Resource Center aeBook/Ed. 371.33 So675 2024 aSo, Hyo-Jeong aThe gender equality quest in video gamesh[electronic resource] /cHyo-Jeong So [and three others]. aHamburg :bUNESCO Institute for Lifelong Learning,c2024. a1 online resource (59 pages). aIncludes bibliographical references. aArtificial Intelligence (AI). aBlockchain technology. aLearning. aLifelong learning. aEducational technology. aDigital skills. aDigital divide. aData protection. aeBook (Open access). aLee, Chohui aLee, Ga-Young aKim, Min Jeong aUNESCO Institute for Lifelong Learning uhttps://unesdoc.unesco.org/ark:/48223/pf0000391599?posInSet=44&queryId=N-82a038c0-b1cc-4d9e-a61f-e09871cb6cb4